Case study · EVM

Stick Fight

Stick Fight is a fully on-chain game where players shape the levels every week through a DAO. DAO executives, clans, rebellions, betting and renting are all on-chain — the rules aren't a backend, they're a protocol.

Role

Fully on-chain

Chain

EVM

Platform

Web
Stick Fight

The problem

Level design that a backend could quietly rewrite

A game shaped by its players only stays fair if the shaping is verifiable. Off-chain voting or admin-controlled levels would leave every DAO decision resting on trust in the studio.

What we built

Levels, clans and betting as on-chain rules

Weekly level changes, clan membership, rebellions, betting and rentals are all contract state, not database rows — so the DAO's decisions are the source of truth, not a record of them.

The economy

Betting and rentals fund the DAO treasury

Betting pools and item rentals recycle value back into the treasury the DAO itself controls, instead of relying on new token buyers to keep the game funded.

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