Services

Six engagements, each with a fixed deliverable.

Pick one or combine them. Every engagement ends with deployed contracts, tests, deployment scripts, verified sources and a handover call with your engineers.

01

Cross-chain & bridging

We build both ends of this for ourselves: Ulak, a cross-chain messaging layer, and Route NFT, a bridge any collection can switch on. For your project that means token or NFT bridging, cross-chain calls between your own contracts, and a bridge interface you can host or embed straight into your site.

Cross-chainBridging

Deliverables

Contracts on source and destination chains
Messaging + delivery configuration
Bridge UI or embeddable widget
Testnet dry run, then mainnet
02

Token launch

Utility or governance token, from contract and access control through distribution and the launch itself — supply, vesting for early holders, and the mechanics of the launch handled end to end.

ERC-20Launch

Deliverables

Token contract + tests
Access control + distribution
Launch mechanics
Verified sources
03

NFT collection development

Asset pipeline, metadata, mint mechanics and the mint frontend, from a gas-checked contract through to the page collectors mint from. ERC-721 for 1-of-1s and small sets, ERC-1155 where a collection needs shared item types — and, where the collection is meant to carry a business, standards that let it hold assets and logic of its own.

ERC-721ERC-1155

Deliverables

Contract suite + tests
Metadata + reveal pipeline
Mint frontend
Verified sources
04

Staking & vesting

Staking pools and cliff/linear vesting for teams and investors, with an admin surface for the team and a claim UI for everyone else.

StakingVesting

Deliverables

Staking + vesting contracts
Admin surface
Claim UI
Verified sources
05

In-game blockchain integration

We put the chain behind the game loop instead of in front of it: signature-gated actions, batched writes, and a client that stays playable when the network is slow. Your team keeps working in Unity — we hand over an SDK and the contracts it talks to.

UnityEVM

Deliverables

Contract suite + tests
Unity/web SDK
Testnet + mainnet deployment
Handover call and docs
06

Game logic on-chain

Fully on-chain rules — governance, clans, betting, rentals — the pattern we shipped on Stick Fight. Once the rules are contracts, other developers can build on top of your game without your permission.

SolidityProtocol

Deliverables

On-chain rule set
Gas report
Verified sources
Integration examples